AI Insights · Timothy · July 2025
Top Cat Games Performance in Kuwait, Q2 2025
Explore the performance of the top cat games on a unified platform in Kuwait during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top cat games on a unified platform in Kuwait demonstrated varied performance metrics, as reported by Sensor Tower.
My Cat – Virtual Pet Games from APPSYOULOVE LTD saw fluctuations in its weekly revenue, peaking at around $706 in late April. Downloads began at 650 in early April, with a significant drop mid-quarter, stabilizing at approximately 244 by June's end. Active users started at 1.5K, declining to 767 by the end of June.
The Battle Cats by Ponos Corporation experienced a decline in weekly downloads, starting at 47 and ending at 14. Revenue showed some variability, with a high of $224 at the quarter's start, decreasing to $122 by June. Active users remained relatively stable, fluctuating slightly around the low hundreds.
My Talking Angela 2 from Outfit7 Limited had impressive download numbers, starting at 1.2K and peaking at 1.7K. Revenue showed an upward trend towards the end of the quarter, with a peak of $152. Active users consistently stayed above 9K, surging to over 11K by June's close.
My Talking Tom Friends, also by Outfit7 Limited, maintained strong download figures, peaking at 1.8K. Revenue saw a notable increase, ending the quarter at $174. Active users remained robust, consistently above 22K throughout the quarter.
Cat Game - The Cats Collector! by MinoMonsters, Inc. had minimal activity, with revenue beginning to appear in May and reaching $133 in early June. Downloads and active users were negligible, indicating limited engagement.
For more detailed insights, visit Sensor Tower.